[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character(fadetime=0)] [Background(image="34_g11_hispdwarshipdeck",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [PlayMusic(key="$calm_loop", volume=0.6)] [Delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="喋喋不休的汇报。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="自从驶离诺伯特区之后,情报网的消息如同雪崩一般冲击着这艘孤立无援的军舰。",x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n东面莱塔尼亚的躁动,西南面萨尔贡的异常,西面谢拉格的模糊讯号,而南面......万物仍在缄默。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="这些蔓延而来的讯息足以让我窒息,它们无时无刻不在啃食着我的神经。",x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [interlude(maskid = "ui_cutin_mask_vertical", style = 1, size = "400, 720",offset = "-150,0", channel = 2)] [interlude(channel = 2, type = 2, name = "34_g11_hispdwarshipdeck", afrom = 0, ato = 1, aduration = 2, sfrom = "1.9,1.9", sto = "1.9,1.9", sduration = 0, block = true)] [delay(time=1)] [interlude(channel = 2, type = 1, slot = "m", offset = "-150,-100", name = "cutin_char_2", aduration = 2,block=false)] [interlude(channel = 2, type = 1, slot = "m", pfrom = "-150,-100", pto = "-100,-100", duration = 20)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="但她......我的母亲,似乎不为所动,只是平淡地发出一道道军令。",x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n当然,我还是发现,面对那些公爵同僚们纷至沓来的“祝贺密电”时,连她也会控制不住地蹙起眉头。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="这就是她的生活。",x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她在,这里就是我的丽茵卡登。",block = true)] [Sticker(id="st1", multi = true, text="\n我回家了。",block = true)] [Sticker(id="st1")] [interlude(channel = 2,clear = true,duration = 1)] [delay(time=2)] [Sticker(id="st1", multi = true, text="......",x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="专注,专注,戴菲恩,认真听那些汇报,现在不是让你胡思乱想的时候。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="她的眼罩调整过位置,是为了挡住皱纹吗?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n......这里的天气和丽茵卡登迥然不同,这里压抑,沉闷,永远有阴沉的雨和化不开的雾。",block = true)] [Sticker(id="st1", multi = true, text="\n唉,我真想——",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [name="???"]戴菲恩,你在看什么出神? [dialog] [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m",duration=1)] [delay(time=2)] [name="戴菲恩"]没什么,妈妈。 [charslot(slot="m",name="avg_npc_866_1#8$1",focus="m")] [name="戴菲恩"]我只是...... [charslot(slot="m",name="avg_npc_866_1#8$1",focus="m")] [name="戴菲恩"]很少从这个角度看伦蒂尼姆。 [dialog] [charslot] [charslot(slot="m",name="avg_npc_868_1#1$1",focus="m",duration=1)] [delay(time=2)] [name="温德米尔公爵"]你心不在焉的样子我太熟悉了。 [charslot(slot="m",name="avg_npc_868_1#1$1",focus="m")] [name="温德米尔公爵"]这些来自后方的絮叨让你感到无聊吗? [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]不是的。我只是......还在想诺伯特区的事。 [charslot(slot="m",name="avg_npc_868_1#2$1",focus="m")] [name="温德米尔公爵"]抱歉。我没有预料到伦蒂尼姆的形势会在那么短的时间里发展得如此之糟。 [charslot(slot="m",name="avg_npc_868_1#2$1",focus="m")] [name="温德米尔公爵"]我该早点安排你们全部撤离的。 [charslot(slot="m",name="avg_npc_866_1#2$1",focus="m")] [name="戴菲恩"]伦蒂尼姆城内的所有大小事务,我们都做了分析报告,不过......我们没能带出来。 [charslot(slot="m",name="avg_npc_866_1#2$1",focus="m")] [name="戴菲恩"]该道歉的是我们。 [charslot(slot="m",name="avg_npc_868_1#1$1",focus="m")] [name="温德米尔公爵"]没关系,那些大大小小的风波影响不了任何事情。 [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]也许那位开斯特公爵要对其中的大多数负责。 [charslot(slot="m",name="avg_npc_868_1#7$1",focus="m")] [name="温德米尔公爵"]我怎么会不知道呢?但愿这会儿,我的信使没有让她难堪。 [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]可是......那些情报在后续行动中的价值是无可估量的...... [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]没什么比你更有价值。戴菲恩,轻松些吧。 [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]我已经来了,“加拉瓦铁盾”也就在附近,等我们返回那座城里,一切都会重回正轨。 [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]我会让它们恢复如初的,戴菲恩,无论是伦蒂尼姆,还是维多利亚。 [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]当然。 [charslot(slot="m",name="avg_npc_866_1#5$1",focus="m")] [name="戴菲恩"]妈妈,我...... [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]我本以为我会死在那里。 [charslot(slot="m",name="avg_npc_868_1#1$1",focus="m")] [name="温德米尔公爵"]你是我的女儿。我不会让那种事情发生。 [charslot(slot="m",name="avg_npc_868_1#9$1",focus="m")] [name="温德米尔公爵"]这些年你干得很好。在仔细和耐心这方面,你和你爸简直一模一样。 [charslot(slot="m",name="avg_npc_868_1#9$1",focus="m")] [name="温德米尔公爵"]但那些工作未必需要你去做。你是我的继承人,你更应该留在丽茵卡登。 [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]我们和莱塔尼亚的对峙很能磨炼人,那些事务你需要熟悉,而我......也缺个能说说话的人。 [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]我当时觉得,我能做得更好。 [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]......抱歉。 [charslot(slot="m",name="avg_npc_868_1#1$1",focus="m")] [name="温德米尔公爵"]一位“温德米尔公爵”可能需要操心一大把事情,让自己变得和钢铁一般坚硬。 [charslot(slot="m",name="avg_npc_868_1#2$1",focus="m")] [name="温德米尔公爵"]但你还不需要承担,起码现在还不需要。 [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]在妈妈还没老得走不动路之前,你都可以依赖我。 [charslot(slot="m",name="avg_npc_866_1#9$1",focus="m")] [name="戴菲恩"]好的......谢谢您,妈妈。 [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]再过四五个小时,我们就可以回家了,我让侍女把你留在领地的东西都带过来布置好了。 [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]你的睡衣,你的枕头,你的床,你的浴缸。 [charslot(slot="m",name="avg_npc_866_1#4$1",focus="m")] [name="戴菲恩"]那都是我来伦蒂尼姆之前的东西了—— [charslot(slot="m",name="avg_npc_868_1#9$1",focus="m")] [name="温德米尔公爵"]你也没长高多少,我看照样能用。 [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]我还给你准备了点好东西,不过暂时保密。 [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]等到我们回去,你可以先好好睡一觉。 [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]不过也别太早掉以轻心,我们还有很多事要做。 [charslot(slot="m",name="avg_npc_866_1#2$1",focus="m")] [name="戴菲恩"]...... [charslot(slot="m",name="avg_npc_868_1#4$1",focus="m")] [name="温德米尔公爵"]怎么了? [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]我在伦蒂尼姆,待了很久了吧,妈妈。 [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]我曾经有很多同僚,他们都很优秀,真的,值得我学习。 [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]我们在混乱的城市里,嚼碎自己原本的生活往肚子里咽。可当时我们都相信这份事业,我真的一度以此为豪。 [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]可再后来......情况变了。情报人员一个一个消失,萨卡兹光明正大接管城市...... [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]我孤立无援,只能和一些......更普通一些的人生活。我第一次知道他们的生活是什么样的,他们看待维多利亚的方式是什么样的。 [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]可......再后来,他们大都死了。活下来的那部分,正在这座舰船的底部,拥挤在一起,等待您的发落。 [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]就在我的睡衣,床,和浴缸下方一百米处。 [charslot(slot="m",name="avg_npc_868_1#1$1",focus="m")] [name="温德米尔公爵"]......唔。 [charslot(slot="m",name="avg_npc_866_1#5$1",focus="m")] [name="戴菲恩"]我很感谢您,真的。但这是不是都因为—— [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [PlaySound(key="$d_avg_clothmovement", volume=0.6)] [Sticker(id="st1", multi = true, text="她没有让我把话说完。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她按住了我的头,没有抚摸的动作。但我知道,这是她表达关心的最亲密的方式之一。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_868_1#1$1",focus="m")] [name="温德米尔公爵"]你确实做得够好了,超乎预期,我的女儿。 [charslot(slot="m",name="avg_npc_868_1#2$1",focus="m")] [name="温德米尔公爵"]现在,去看看下方的部队吧,你确实需要多和他们接触。 [dialog] [PlaySound(key="$d_gen_walk_n")] [charslot(duration=1)] [delay(time=2)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="公爵阁下离开了,她总是雷厉风行。没给我多说什么的机会。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我抓了抓有些凌乱的头发。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_866_1#4$1",focus="m")] [name="戴菲恩"]妈妈! [charslot] [name="温德米尔公爵"]还有什么话,一会再说吧。 [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]您不该亲自来这里! [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="脱口而出的时候,我自己都吓了一跳。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n难道不正是我的求援......我在这里,她才会来吗?",block = true)] [Sticker(id="st1", multi = true, text="\n我何必要这么说呢。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]这样......风险太大了! [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]我们不能轻易地相信莱塔尼亚人!我们也不知道萨卡兹们的下一步计划! [charslot(slot="m",name="avg_npc_866_1#5$1",focus="m")] [name="戴菲恩"]我们的情报已经滞后—— [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="她摆了摆手。打断了我的话。大约是示意我不要多想吧。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她的背影还是很尖锐,总让人觉得,是我担忧得太多,她能解决所有事情。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="唉,她说得对。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这些年我确实没怎么长高。",block = true)] [Sticker(id="st1")] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [dialog] [charslot] [Background(image="bg_warehouse",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m",duration=1)] [delay(time=1.5)] [playMusic(intro="$drift_intro", key="$drift_loop", volume=0.6)] [name="推进之王"]我们带出来的食物还能撑多久? [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]这艘军舰似乎并没有做好接纳这么多难民的准备。 [charslot(slot="m",name="avg_155_tiger_1#9$1",focus="m")] [name="因陀罗"]那我们总不能放着大家不管吧? [charslot(slot="m",name="avg_155_tiger_1#9$1",focus="m")] [name="因陀罗"]刚才,埃米尔太太拉着我的手,她什么也没说,只是看着我—— [charslot(slot="m",name="avg_155_tiger_1#7$1",focus="m")] [name="因陀罗"]我......受不了这个,我们去找戴菲恩! [charslot(slot="m",name="avg_npc_396_1#1$1",focus="m")] [name="达格达"]汉娜,冷静点。我们现在是在别人的战舰上。 [charslot(slot="m",name="avg_155_tiger_1#2$1",focus="m")] [name="因陀罗"]我只是—— [charslot(slot="m",name="avg_npc_405_1#6$1",focus="m")] [name="摩根"]一会儿我再去陪陪他们,那几位上了年纪的老人,看见些熟面孔,心里也会好受一些。 [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]我也和你们一起。 [charslot] [dialog] [playsound(key="$d_gen_walk_n")] [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m",duration=2)] [delay(time=2)] [name="戴菲恩"]久等了,我刚和军需官沟通过了。 [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]一些食物会被送到最需要的人手上......这已经是我能做到的极限了。 [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]......感谢,戴菲恩,还有温德米尔公爵。 [charslot(slot="m",name="avg_npc_866_1#2$1",focus="m")] [name="戴菲恩"]出于私心,我希望妈妈是真心想帮助这些可怜人,但...... [charslot(slot="m",name="avgnew_112_siege_1#6$1",focus="m")] [name="推进之王"]我知道,是因为我,或者说我的身份。 [charslot(slot="m",name="avgnew_112_siege_1#6$1",focus="m")] [name="推进之王"]不过,只要能帮上和我们一起逃出来的人就好。 [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]你适应得很快,维娜小姐。 [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]现在已经不是我们能随意而为的时候了,戴菲恩。 [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]船上还有很多人得依靠我。无论是维娜还是推进之王,都对他们......负有责任。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="周围有人看向我们。我能感觉到,维娜始终很忙。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="母亲的这艘船在维多利亚的所有在编战舰中也算得上庞然大物。只是,它一开始就不是为撤离平民设计的,更何况,是那么多的平民。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n诺伯特区的人们只能挤在这些原本用于储存弹药和武器的舱段里,勉强为自己找一块还算干净的地方坐下。",block = true)] [Sticker(id="st1", multi = true, text="\n最危险的那些军备已经被军官们转移到了别处,可这里仍算不上是个好的落脚点。维娜她们在努力维持这里的秩序。",block = true)] [Sticker(id="st1", multi = true, text="\n有些难民在暗地里流传她的身份,舰上的军官们不屑一顾,维娜也从未回应过他们“陛下”或“殿下”的称呼。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="但无论如何,她已经成了这里的主心骨。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n或许那些平民都没有意识到,与其说他们因为维娜特殊的身份信任她......不如说是因为,她是他们在这个陌生环境里唯一的依靠。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]现在外面的战况如何? [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]战报多到匪夷所思。变数太多。 [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]简单地说,威灵顿公爵的进攻锋线并不稳定,而我们自己的防线也被挤压得很厉害...... [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]明明论兵力,即使公爵们还没有全力以赴,也应该是压倒性的优势。我们所面临的已经超过了现代战争理论的范畴。 [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]“食腐者之王”......我们甚至只能在古老的典籍和考古文献里找到关于他们的记述。 [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]而维多利亚,不,整个泰拉已经太久没有面对过一支真正的萨卡兹大军团了。 [charslot(slot="m",name="avg_npc_866_1#8$1",focus="m")] [name="戴菲恩"]他们的巫术会形成什么样的连锁反应?他们的手段当真有资料里贬损的那么落后原始? [charslot(slot="m",name="avg_npc_866_1#8$1",focus="m")] [name="戴菲恩"]在我们看不见的地方,各个分支的萨卡兹们联结成了一股怎样的力量?他们为何站在一起? [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]...... [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]但是也不用太担心。妈......温德米尔公爵会与威灵顿公爵联席指挥这场战争。 [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]开斯特公爵也已经明确表了态,僵持不会持续太久。 [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]等我们返回“加拉瓦铁盾”后,物资补给和前线支援都会—— [charslot] [dialog] [stopmusic(fadetime=2)] [playsound(key="$smallearthquake", volume=0.6)] [CameraShake(duration=2, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=true)] [delay(time=2)] [charslot(slot="m",name="avg_npc_405_1#9$1",focus="m")] [name="摩根"]唔哦!怎么了? [charslot(slot="m",name="avg_npc_866_1#8$1",focus="m")] [name="戴菲恩"]看来我们在穿越一片峡谷......这是个好讯号。我们就快离开战场了。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="峡谷。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n不安的感觉在加剧。",block = true)] [Sticker(id="st1", multi = true, text="\n我知道妈妈的自信源自何处。温德米尔引以为豪的剑卫们正驻扎在这艘军舰上。",block = true)] [Sticker(id="st1", multi = true, text="\n如果萨卡兹们误以为这是温德米尔公爵的一次冒进之举,迎接他们的只会是从四皇之战开始砥砺至今的锋刃。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="但是......我们真的有那么理解萨卡兹吗?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_396_1#5$1",focus="m")] [name="达格达"]......推进之王,军舰是不是在减速? [charslot(slot="m",name="avgnew_112_siege_1#5$1",focus="m")] [name="推进之王"]没错。而且外面的天气......等等,现在是几点? [charslot(slot="m",name="avgnew_112_siege_1#5$1",focus="m")] [name="推进之王"]我们离开诺伯特区多久了? [charslot(slot="m",name="avg_npc_866_1#8$1",focus="m")] [name="戴菲恩"]嗯?大概几个小时。 [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="推进之王"]这片峡谷只是普通的峡谷吗? [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]唔,没什么特别的,只有一些荒废的工业区...... [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="荒废的工业区。没错,早在伦蒂尼姆陷入混乱前就被抛弃在这里。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n因为什么?因为天灾。",block = true)] [Sticker(id="st1", multi = true, text="\n那么天灾留下的巨大源石晶簇......",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Dialog] [playsound(key="$d_avg_crwlstps",channel="a")] [charslot(slot="r",name="avg_npc_408_1#1$1",afrom=0,ato=1,duration=0.6)] [charslot(slot="r",posfrom="120,0",posto="80,0",duration=1)] [delay(time=1.5)] [charslot(slot="r",posfrom="80,0",posto="40,0",duration=1)] [delay(time=1.2)] [charslot(slot="r",afrom=1,ato=0,duration=1)] [charslot(slot="r",posfrom="40,0",posto="-20,0",duration=1)] [delay(time=1.5)] [charslot] [charslot(slot="l",name="avg_npc_866_1#1$1",posfrom="100,0",posto="-180,0")] [charslot(slot="r",name="avg_npc_408_1#1$1",posfrom="100,0",posto="20,0",afrom=0,ato=1,duration=1)] [delay(time=1)] [stopsound(channel="a")] [charslot(slot="l",name="avg_npc_866_1#1$1",posfrom="100,0",posto="-180,0")] [charslot(slot="m",name="avg_155_tiger_1#5$1",afrom=0,ato=1,duration=0.3)] [charslot(slot="r",name="avg_npc_408_1#1$1",posfrom="0,0",posto="20,0")] [PlaySound(key="$fightgeneral")] [PlaySound(key="$d_avg_clothmovement", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot="m",posfrom="0,0",posto="-20,0",duration=1)] [charslot(slot="r",posfrom="20,0",posto="140,0",duration=1)] [delay(time=1)] [charslot(slot="m",name="avg_155_tiger_1#9$1",focus="m")] [name="因陀罗"]喂,老兄,小心点! [charslot(slot="r",name="avg_npc_408_1#1$1",focus="r")] [name="维多利亚军官"]...... [charslot(slot="m",name="avg_155_tiger_1#7$1",focus="m")] [name="因陀罗"]喂,和你说话呢! [charslot] [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [name="维多利亚军官"]...... [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="不对。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n空气里有别的味道。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我下意识地看向周围,船舱里的军人——精锐们都不见了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="不对!", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]离他远点,汉娜! [charslot] [dialog] [playMusic(intro="$plot_intro", key="$plot_loop", volume=0.6)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="推进之王先我一步拉回了她。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我清楚地看见——那个士兵——他向我笑了。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]——戒备! [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [Sticker(id="st1", multi = true, text="太迟了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [PlaySound(key="$blooddrop")] [Sticker(id="st1", multi = true, text="鲜血从通道顶部的缝隙渗了出来,滴落在伪装者的眼睛中。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n滴答。",block = true)] [Sticker(id="st1", multi = true, text="\n融入。",block = true)] [Sticker(id="st1", multi = true, text="\n扩散。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="血?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n哪来的血?",block = true)] [Sticker(id="st1")] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avgnew_112_siege_1#7$1",focus="m")] [name="推进之王"]小心! [charslot(slot="m",name="avgnew_112_siege_1#7$1",posfrom="0,0",posto="-200,0",duration=0.6)] [charslot(slot="m",name="avgnew_112_siege_1#7$1",afrom=1,ato=0,duration=0.3)] [dialog] [delay(time=0.1)] [PlaySound(key="$fightgeneral")] [PlaySound(key="$d_avg_clothmovement", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.5)] [PlaySound(key="$d_avg_spiritwhoosh", volume=0.6)] [CameraShake(duration=2, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion", volume=1)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.2, block=true)] [Blocker(a=0.6, r=1, g=0, b=0, fadetime=0.2, block=true)] [delay(time=0.2)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=5, block=false)] [delay(time=2)] [dialog] [charslot] [Blocker(a=0.3, r=1, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="推进之王把我扑开的瞬间,血雾在身后轰地炸开。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n很快,整个舱室笼罩在一片猩红色里。",block = true)] [Sticker(id="st1")] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=true)] [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]血、血雾?是萨卡兹的巫术! [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]这里平民太多了。 [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]摩根,达格达,因陀罗。 [dialog] [charslot] [Blocker(a=0.3, r=1, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="她们四人只是交换了一下眼神,默契地站在受惊扰的人群四周。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [PlaySound(key="$d_avg_paniccrowd",volume=1)] [Sticker(id="st1", multi = true, text="\n从茫然到惊慌,最角落的人甚至没看见具体发生了什么,就跟着惊声尖叫起来。",block = true)] [Sticker(id="st1")] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=true)] [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]往下走!楼梯在北面! [dialog] [charslot] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot="m",name="avg_npc_1070_1#1$1",focus="m",duration=1)] [delay(time=1.5)] [name="希勒少尉"]戴菲恩小姐! [charslot] [charslot(slot="r",name="avg_npc_1070_1#1$1",focus="l")] [charslot(slot="l",name="avg_npc_866_1#4$1",focus="l")] [name="戴菲恩"]你是,船医? [charslot(slot="r",name="avg_npc_1070_1#1$1",focus="r")] [name="希勒少尉"]本舰遭到了巫术袭击,随军术师短时间内解读不了这种巫术的作用,公爵和—— [charslot(slot="r",focus="n")] [dialog] [playsound(key="$smallearthquake", volume=0.6)] [CameraShake(duration=2, xstrength=4, ystrength=4, vibrato=20, randomness=30, fadeout=true)] [delay(time=2)] [dialog] [charslot] [delay(time=1)] [PlaySound(key="$d_avg_clothmovement")] [charslot(slot="r",name="avg_npc_425_1#1$1",focus="m",bstart=0.2,bend=0.7,afrom=0,ato=1,duration=1)] [delay(time=1)] [charslot] [CameraShake(duration=0.2, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=2, block=false)] [charslot(slot="m",name="avg_npc_1070_1#1$1",duration=0,focus="all")] [charslot(slot="m",posfrom="0,0",posto="-120,0",duration=1)] [CameraShake(duration=0.9, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Effect(name="$e_spark_01_mid",layer=1)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=false)] [delay(time=1)] [charslot(slot="m",name="avg_npc_1070_1#4$1",focus="m")] [name="希勒少尉"]该死——他们怎么已经—— [charslot(slot="m",name="avg_npc_396_1#11$1",focus="m")] [name="达格达"]小心! [dialog] [charslot] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Effect(name="$e_spark_01_mid",layer=1)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=false)] [delay(time=1)] [dialog] [charslot] [Blocker(a=0.3, r=1, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="在死亡离他喉头只有一寸的时候,钢爪挥开了剑光。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n血雾散开,又重新收缩,黏腻,湿滑,汇聚成影。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=true)] [dialog] [PlaySound(key="$d_gen_walk_n")] [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m",duration=2)] [delay(time=2)] [dialog] [Blocker(a=0.3, r=1, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="然后,萨卡兹在血色的阴影里复现。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=true)] [name="赦罪师直属卫兵"](萨卡兹语)血魔的巫术生效了。 [charslot(slot="m",name="avg_npc_396_1#7$1",focus="m")] [name="达格达"]我见过你们的装束,戴骷髅面具的萨卡兹...... [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"](萨卡兹语)诸王之息......减少变数吧。 [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"](萨卡兹语)制造混乱,清除异族。不要吝啬自己的血。 [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"](萨卡兹语)嗯? [charslot(slot="m",name="avg_npc_396_1#11$1",focus="m")] [name="达格达"]你们参与了围攻我们塔楼骑士的行动......! [dialog] [charslot] [PlaySound(key="$rungeneral", volume=1)] [delay(time=1)] [charslot(slot="l",name="avg_npc_396_1#11$1",focus="all")] [charslot(slot="r",name="avg_npc_425_1#1$1",focus="all")] [dialog] [charslot(slot="l",name="avg_npc_396_1#11$1",focus="all",posfrom="0,0",posto="220,0",duration=0.2)] [charslot(slot="r",name="avg_npc_425_1#1$1",focus="all",posfrom="0,0",posto="20,0",duration=0.2)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Effect(name="$e_spark_01_large",layer=1)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=false)] [CameraShake(duration=3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [charslot(slot="l",name="avg_npc_396_1#11$1",focus="all",posfrom="220,0",posto="-60,0",afrom=1,ato=0,duration=0.3)] [charslot(slot="r",name="avg_npc_425_1#1$1",focus="all",posfrom="20,0",posto="-50,0",duration=0.2)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Effect(name="$e_spark_01_mid",layer=1)] [PlaySound(key="$swordtsing2", volume=1)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=false)] [delay(time=0.4)] [charslot] [charslot(slot="l",name="avg_155_tiger_1#5$1")] [charslot(slot="r",name="avg_npc_396_1#11$1",afrom=0,ato=1,duration=0.2)] [charslot(slot="r",name="avg_npc_396_1#11$1",posfrom="0,0",posto="-240,0",duration=0.4,isblock=true)] [charslot(slot="l",name="avg_155_tiger_1#5$1",posfrom="0,0",posto="-40,0",duration=1)] [charslot(slot="r",name="avg_npc_396_1#11$1",posfrom="-240,0",posto="-250,0",duration=1)] [PlaySound(key="$fightgeneral")] [PlaySound(key="$d_avg_clothmovement", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [charslot(slot="l",name="avg_155_tiger_1#7$1",focus="all")] [charslot(slot="r",name="avg_npc_396_1#11$1",focus="all")] [name="因陀罗"]小心,我接住你了! [dialog] [charslot] [PlaySound(key="$d_gen_walk_n")] [charslot(slot="r",name="avg_npc_425_1#1$1",duration=1)] [charslot(slot="l",name="avg_npc_425_1#1$1",duration=1)] [delay(time=2)] [charslot] [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"](萨卡兹语)维多利亚人,和你们的王一起死在这里好了。 [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"](萨卡兹语)动手。 [dialog] [charslot] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=false)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, block=false)] [Effect(name="$e_spark_01_mid",layer=1)] [playsound(key="$swordtsing3",volume=1)] [delay(time=0.3)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=false)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, block=false)] [Effect(name="$e_spark_01_mid",layer=1)] [playsound(key="$swordtsing1",volume=1)] [delay(time=2)] [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"](妈妈就在甲板上,可下面还有平民和我们的人......我......) [charslot(slot="m",name="avg_npc_405_1#4$1",focus="m")] [name="摩根"]戴菲恩,你左边! [dialog] [charslot] [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=0.3)] [charslot] [charslot(slot="m",name="avg_npc_866_1#7$1",posfrom="0,0",posto="100,0",duration=1,focus="m")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Effect(name="$e_spark_01_mid",layer=1)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=false)] [delay(time=2)] [name="戴菲恩"]唔! [Charslot] [charslot(slot="m",name="avg_npc_405_1#4$1",focus="m")] [name="摩根"]小心点。 [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]抱歉,谢谢。 [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]他们人数不多,我们能够压制,再退一道门就是安全舱,先让平民前往那里—— [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]不,你有更重要的事去做。 [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]那些人是跟着我撤下来的,我承诺过保证他们的安全。 [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]温德米尔公爵极有可能还不知道下面......糟糕的情况。 [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]去告诉她这里的事,我会撑到你们的援军过来。 [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]可是我—— [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]你们有完备的军事指挥体系,我们没办法短时间融入到你们的战斗序列中,这样的任务更适合我们。 [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]维娜...... [charslot(slot="m",name="avgnew_112_siege_1#7$2",focus="m")] [name="推进之王"]走! [dialog] [PlaySound(key="$d_avg_singleblunt", volume=0.9)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_avg_land_impact", volume=1)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=2, block=false)] [delay(time=2)] [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]嘶......你头可真硬,震得我手发麻。 [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"]*萨卡兹粗口*...... [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"](萨卡兹语)算了,诸王之息也会是不错的战果。 [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"](萨卡兹语)全员,包围那个阿斯兰。 [charslot(slot="m",name="avgnew_112_siege_1#7$2",focus="m")] [name="推进之王"]大伙,准备干架了。 [dialog] [charslot] [Blocker(a=0.3, r=1, g=0, b=0, fadetime=1, block=true)] [Sticker(id="st1", multi = true, text="有那么一瞬间,我希望自己也站在她们身边。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n就好像我刚刚加入“揍歪下巴”拳馆的时候。就好像我重新从孤身一人回到了某个群体之中的时候。",block = true)] [Sticker(id="st1", multi = true, text="\n卡铎尔,我,还有,贝尔德......",block = true)] [Sticker(id="st1", multi = true, text="\n我们站在一起。",block = true)] [Sticker(id="st1")] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=1, block=true)] [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]你们的放肆,到此为止。 [dialog] [charslot] [PlaySound(key="$d_avg_singleblunt", volume=0.9)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_avg_land_impact", volume=1)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=false)] [delay(time=1)] [dialog] [charslot] [Sticker(id="st1", multi = true, text="钢铁之锤的挥击压缩了狭长通道中的空气,气浪在我身后咆哮。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [stopmusic(fadetime=2)] [delay(time=2)] [dialog] [charslot] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$rungeneral", volume=1)] [delay(time=1)] [playsound(key="$d_avg_rainlight_loop", loop=true, channel="a",fadetime=2)] [Sticker(id="st1", multi = true, text="......", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n......",block = true)] [PlaySound(key="$blooddrop")] [Sticker(id="st1", multi = true, text="\n有细小的液体落在我脸上,一滴接一滴。",block = true)] [Sticker(id="st1", multi = true, text="\n我的眼前模糊一片。",block = true)] [Sticker(id="st1")] [name="???"]戴菲恩! [dialog] [Sticker(id="st1", multi = true, text="一个人影正向我靠近。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [name="???"]戴菲恩! [name="戴菲恩"]妈妈? [dialog] [Sticker(id="st1", multi = true, text="我尝试擦了擦眼睛。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我看到了另一双眼睛,近在咫尺。",block = true)] [Sticker(id="st1", multi = true, text="\n眼眶中,红色在流淌。",block = true)] [Sticker(id="st1")] [charslot(slot="m",name="avg_npc_1073_1#1",bstrart=0.2,bend=0.7,focus="m",duration=1)] [delay(time=1)] [name="维多利亚军官"]戴菲恩......不要往前走了。 [charslot(slot="m",name="avg_npc_866_1#5$1",focus="m")] [name="戴菲恩"]你受伤了,你—— [charslot(slot="m",name="avg_npc_1073_1#1",bstrart=0.2,bend=0.7,focus="m")] [name="维多利亚军官"]你会碍事。我也会。 [name="维多利亚军官"]在这......诡异的玩意把我吞噬之前,你要杀死我。 [name="维多利亚军官"]剑卫们,会和公爵阁下,杀死那只萨卡兹。 [name="维多利亚军官"]戴菲恩......你不能冒险......你不能...... [name="维多利亚军官"]唔......我甚至感觉不到疼痛了...... [name="维多利亚军官"]救救我。然后就在这里停下。 [dialog] [Sticker(id="st1", multi = true, text="我下意识地拔出了短剑。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她还没有失去意识,我不该这么对她,但是她的眼里却闪过了欣慰的色彩。",block = true)] [PlaySound(key="$knifegore", volume=1)] [Sticker(id="st1", multi = true, text="\n她握住了我的短剑,牢牢握住。然后轻而易举地将其送入了自己的身体。",block = true)] [Sticker(id="st1", multi = true, text="\n我在发抖,我看不清。",block = true)] [Sticker(id="st1")] [charslot(duration=1)] [delay(time=1)] [name="维多利亚军官"]戴菲恩——阁下,活下去。 [name="维多利亚军官"]——感谢您——救了——我—— [dialog] [Sticker(id="st1", multi = true, text="我低头,看见了那双充斥红色的眼睛。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她在微笑中放弃了呼吸。",block = true)] [Sticker(id="st1")] [name="戴菲恩"]这就是......萨卡兹的...... [name="戴菲恩"]......妈妈。 [dialog] [dialog] [Sticker(id="st1", multi = true, text="我没有迈开步子。担忧,不安,还有,恐惧。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这里的灯已经熄灭了,我望向唯一的光亮,甲板之上。",block = true)] [Sticker(id="st1")] [delay(time=2)] [dialog] [PlaySound(key="$rungeneral", volume=1)] [Blocker(a=1, r=1, g=0, b=0, fadetime=0.8, block=true)] [bgeffect(name="$eb_dim_openeye",layer=1)] [stopsound(channel="a",fadetime=2)] [Background(image="43_g13_hispdwarshipdeck_ex",screenadapt="coverall")] [dialog] [charslot] [Blocker(a=0, r=1, g=1, b=1, fadetime=2, block=true)] [Delay(time=3)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="尸首之间徒留安静,雨水于刹那凝固。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n倒流而上,蒸发,汇聚。",block = true)] [Sticker(id="st1", multi = true, text="\n一轮黑红色的太阳缓缓升起,高悬于空中,遮挡了另一轮白日。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot] [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m",duration=2)] [delay(time=3)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="毫无血色的面庞从黑日中透出,丝毫没有沾染血污。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n他正从黑色的太阳中走下。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我低下了直视他的眼睛。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我在害怕?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n可耻......",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [playMusic(intro="$frontline_intro", key="$frontline_loop", volume=0.6)] [name="血魔大君"]......唔。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]女士,你不该躲开的。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]你的脸色这么苍白,要是那些血能顺利溅到你的脸上—— [charslot(slot="m",name="avg_npc_410_1#7$1",focus="m")] [name="血魔大君"]它们会为你妆点出更漂亮的绝望。 [dialog] [Charslot] [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m",duration=1)] [delay(time=1)] [name="温德米尔公爵"]哼。 [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]玩弄血液是你们的习性吗,蛭虫? [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]你们活了成百上千年,似乎没什么长进。 [dialog] [charslot] [playsound(key="$d_avg_rainlight_loop", loop=true, channel="a",fadetime=2)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="雨又开始落下。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n滴答,滴答。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]瞧啊。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]适合死亡的天气。 [dialog] [charslot] [PlaySound(key="$d_avg_crowdrun", volume=1)] [charslot(slot="r",name="avg_npc_1073_1#1",focus="all",duration=1)] [charslot(slot="l",name="avg_npc_1073_1#1",focus="all",duration=1)] [delay(time=1.5)] [name="剑卫"]公爵,这是有预谋的袭击。 [charslot] [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]与预期一致。 [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]只是,居然是萨卡兹的君王亲自来访......哼,也行。 [charslot(slot="m",name="avg_npc_1073_1#1",focus="m")] [name="剑卫"]下面的情况并不乐观,军官们正在组织防守。 [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]不必在意,我们的威胁,只有他。 [dialog] [delay(time=1)] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="妈妈......温德米尔公爵把军剑指向了来犯的萨卡兹首领。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我看不清她的表情。但我知道,那不是我熟悉的母亲。",block = true)] [Sticker(id="st1", multi = true, text="\n刚才那位战士说得对,我只会是累赘。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]我早就受够了莱塔尼亚的高塔艺术。 [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]不知道血魔的脊骨会是什么形状? [Dialog] [Character] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]哼嗯。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]你是个强大的维多利亚人,你很坚强,你觉得你不会退缩。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]但血液会背叛你。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]造物主为人类准备了生命的桥梁,而我身在桥梁之上。 [dialog] [playsound(key="$d_avg_blood")] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [playsound(key="$d_avg_broadswordblood",volume=0.7,delay=0.1)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0, block=true)] [Blocker(a=0.6, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0.6, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=false)] [delay(time=1)] [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [PlaySound(key="$b_char_defboost")] [PlaySound(key="$d_sp_chixiaobadao")] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0.4, r=0, g=0, b=0.55, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [delay(time=2)] [charslot(slot="m",name="avg_npc_410_1#4$1",focus="m")] [name="血魔大君"]哦? [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]没比高塔怪胎们难缠多少。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="青色的剑光斩开血雨。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n一道细小的雨丝划开了妈妈的脸颊。",block = true)] [Sticker(id="st1", multi = true, text="\n那是......红色的雨,还是渗出的血?我看不清。",block = true)] [Sticker(id="st1", multi = true, text="\n妈妈的表情没有变化,但......这是不是我第一次看见她受伤?",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_410_1#5$1",focus="m")] [name="血魔大君"]可怜的人。 [charslot(slot="m",name="avg_npc_410_1#5$1",focus="m")] [name="血魔大君"]你依旧对某些事情抱有不切实际的幻想。 [charslot(slot="m",name="avg_npc_410_1#5$1",focus="m")] [name="血魔大君"]也许你能猜一猜,为什么你们的军舰会从内部被突然攻破呢? [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]...... [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]集中于眼前的任务,卫士们。 [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]摆好架势。 [charslot] [charslot(slot="r",name="avg_npc_1073_1#1",focus="all")] [charslot(slot="l",name="avg_npc_1073_1#1",focus="all")] [name="剑卫"]明白。 [charslot] [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]你们的使命是杀死温德米尔的敌人,而不是保护温德米尔的性命。 [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]切实地削弱萨卡兹的力量,维多利亚会夺回自己的财产。 [dialog] [charslot] [charslot(slot="l",name="avg_npc_1073_1#1",focus="all")] [charslot(slot="m",name="avg_npc_410_1#1$1",focus="all")] [delay(time=0.1)] [dialog] [charslot(slot="l",name="avg_npc_1073_1#1",focus="all",posfrom="0,0",posto="520,0",afrom=1,ato=0,duration=0.7)] [charslot(slot="m",name="avg_npc_410_1#1$1",focus="all",posfrom="0,0",posto="20,0",duration=1)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Effect(name="$e_spark_01_large",layer=1)] [PlaySound(key="$swordtsing1", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [charslot(slot="r",name="avg_npc_1073_1#1",focus="all")] [charslot(slot="m",name="avg_npc_410_1#1$1",posfrom="0,0",posto="20,0",focus="all")] [delay(time=0.1)] [dialog] [charslot(slot="r",name="avg_npc_1073_1#1",focus="all",posfrom="0,0",posto="-520,0",afrom=1,ato=0,duration=0.7)] [charslot(slot="m",name="avg_npc_410_1#1$1",focus="all",posfrom="20,0",posto="-20,0",duration=1)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [Effect(name="$e_spark_01_large",layer=1)] [PlaySound(key="$swordtsing2", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="血魔的动作迟滞了几分。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n不,是剑卫们的动作太快了。",block = true)] [Sticker(id="st1")] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [PlaySound(key="$b_char_defboost")] [PlaySound(key="$d_sp_chixiaobadao")] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0.4, r=0, g=0, b=0.55, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [delay(time=2)] [charslot] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我经受过专业的军事训练,我并不是毫无准备地留在伦蒂尼姆。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n但此刻,我忽然意识到“温德米尔公爵”几个字的分量。",block = true)] [Sticker(id="st1", multi = true, text="\n这位母亲从没让她的女儿观摩过她真正熟悉的战场。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_410_1#7$1",focus="m")] [name="血魔大君"]唔。 [charslot(slot="m",name="avg_npc_410_1#7$1",focus="m")] [name="血魔大君"]你确实有一些本事......嗯。当然,你是维多利亚的公爵。 [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m")] [name="血魔大君"]你吃过多少萨卡兹? [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]我没有这么恶心的癖好。 [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m")] [name="血魔大君"]不。 [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m")] [name="血魔大君"]你和你的祖先们叱咤战场,从卡西米尔到莱塔尼亚。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]温德米尔公爵曾领有一支萨卡兹军队。在那场险些波及整片大地的战争中,四国战争...... [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]你......或是你的祖先,是怎么使用他们的? [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]...... [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]设计好的伎俩,偷窃来的巫术,也是食腐者热爱的把戏。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]萨卡兹的血肉被涂抹在战场上,成了你们光荣战舰前行航线上的又一道壁垒。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]哦......你可把他们吃干抹净了。 [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]你要来寻仇吗,萨卡兹? [charslot(slot="m",name="avg_npc_410_1#6$1",focus="m")] [name="血魔大君"]是的,当然。 [charslot(slot="m",name="avg_npc_410_1#6$1",focus="m")] [name="血魔大君"]你们竟然敢摆弄我所创下的艺法,玩弄属于鲜血王庭的财产? [dialog] [playsound(key="$d_avg_blood")] [playsound(key="$d_avg_broadswordblood",volume=0.7,delay=0.1)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0, block=true)] [Blocker(a=0.6, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0.6, r=1,g=0.2, b=0.2, fadetime=0.05, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=false)] [delay(time=2)] [charslot] [charslot(slot="r",name="avg_npc_1073_1#1",focus="all")] [charslot(slot="l",name="avg_npc_1073_1#1",focus="all")] [name="剑卫"]......那些血,死伤者的鲜血在强化他? [charslot] [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]不。 [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]那已经不再是流淌在血管里的体液,那已经成了诅咒的一部分。 [charslot(slot="m",name="avg_npc_868_1#3$1",focus="m")] [name="温德米尔公爵"]准备反制法术。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [dialog] [charslot] [Sticker(id="st1", multi = true, text="冷静。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n深呼吸......",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我的喉咙沙哑到发不出声,我试图大口吞下一点空气,但空气里只有血腥。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="血魔,还有......赦罪师。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n这里是妈妈的旗舰,这里聚集着丽茵卡登最有经验的指挥官,最勇敢的船员,最忠诚的战士。",block = true)] [Sticker(id="st1", multi = true, text="\n妈妈曾告诉我,战争不是孤身犯险,不是英雄游戏,指挥官要立足于整片战场,寻找胜机。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="可是——", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我突然意识到,这艘船之所以在无掩护的情况下深入敌后,是因为——",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]我...... [dialog] [Sticker(id="st1", multi = true, text="不......", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n没到自怨自艾的时候。",block = true)] [Sticker(id="st1", multi = true, text="\n我得做什么。如果妈妈的战场我插不上手的话......得有人重组秩序。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="这里已经出现了一位王庭之主,可他们真的敢如此轻率地进攻我们吗?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n情报人员的经历告诉我,我一定还漏了什么!",block = true)] [Sticker(id="st1", multi = true, text="\n我得做点什么。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="快想!!", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [dialog] [charslot(slot="m",name="avg_npc_408_1#1$1",focus="m")] [Background(image="bg_warehouse",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [dialog] [charslot] [Background(image="43_g13_hispdwarshipdeck_ex",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]——! [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]......难道......不......能转移军队的法术本就闻所未闻......我们的军舰是从内部被攻破...... [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]那个感觉...... [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="变形者。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我曾在离开诺伯特区的时候亲身遭遇过他。阿米娅和我说起过这位可怕的萨卡兹王庭之主。他那时应该已经被击败了,怎么会......",block = true)] [Sticker(id="st1", multi = true, text="\n无论如何,这是最有可能的答案。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="这艘船上,同时存在两个王庭之主。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n......堪称绝望的结论。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_866_1#8$1",focus="m")] [name="戴菲恩"]......但血魔呢?如果他有办法用巫术袭击那些军官,为什么不直接对目标下手? [charslot(slot="m",name="avg_npc_866_1#8$1",focus="m")] [name="戴菲恩"]不......先用巫术袭击一些次要目标,再让刺客制造混乱......这太多此一举了...... [charslot(slot="m",name="avg_npc_866_1#8$1",focus="m")] [name="戴菲恩"]可是,和妈妈厮杀的那个萨卡兹...... [charslot(slot="m",name="avg_npc_866_1#2$1",focus="m")] [name="戴菲恩"]变形者......他仅仅只是变成了维多利亚人的样貌,混入了我们之中吗? [charslot(slot="m",name="avg_npc_866_1#2$1",focus="m")] [name="戴菲恩"]如果...... [stopmusic(fadetime=2)] [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]——该死! [dialog] [charslot] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.7, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]妈妈! [charslot(slot="m",name="avg_npc_868_1#3$1",focus="m")] [name="温德米尔公爵"]戴菲恩?!退下—— [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]他是假的! [dialog] [charslot] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$knifegore", volume=0.7)] [CameraShake(duration=0.8,xstrength=30,ystrength=25,vibrato=30,randomness=90,fadeout=true,block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$knifegore", volume=0.7)] [CameraShake(duration=0.8,xstrength=30,ystrength=25,vibrato=30,randomness=90,fadeout=true,block=true)] [delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="剑卫们的剑刺进了血魔的身体。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n紧接着,法术的光芒灌入了萨卡兹扭曲的面庞。那是温德米尔的剑卫们世代受训的法术。朴实,但残暴。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="妈妈很快把视线移回了目标。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我拔出了短剑。",block = true)] [Sticker(id="st1", multi = true, text="\n剑卫们没有听见我的呼喊,但是母亲做好了准备。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot(slot="m",name="avg_npc_410_1#8$1",focus="m")] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="血魔笑了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n巨大的血法术来不及施放,轰然炸裂。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [Charslot] [dialog] [PlaySound(key="$d_avg_spiritwhoosh", volume=0.6)] [CameraShake(duration=2, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion", volume=1)] [PlaySound(key="$d_avg_land_impact", volume=0.3)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.2, block=true)] [Blocker(a=0.6, r=1, g=0, b=0, fadetime=0.2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=10, block=false)] [delay(time=3)] [charslot(slot="m",name="avg_npc_410_1#1$1",bstart=0.2,bend=0.7,focus="m",duration=2)] [delay(time=3)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="黏腻的空气被一阵凉风卷过。血雨腥风都突然消散不见。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n死亡安静下来。真正的恐惧平稳地蔓延开来。",block = true)] [Sticker(id="st1", multi = true, text="\n鲜血被那个人影捧在手里,直到凝聚为一枚精巧的......晶石。然后......",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="另一个,真正的——", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot] [playMusic(intro="$plot_intro", key="$plot_loop", volume=0.6)] [PlaySound(key="$d_gen_walk_n", volume=0.6)] [delay(time=1)] [name="血魔大君"]够了。 [dialog] [name="血魔大君"]我不喜欢见到第二个我。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="剑卫们在顷刻间抽剑后撤。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [PlaySound(key="$d_avg_bone_rub", volume=0.9)] [CameraShake(duration=0.5, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Sticker(id="st1", multi = true, text="\n但仍旧有两名剑卫,只一瞬间,肉体形变成了某种无法理解的状态。",block = true)] [Sticker(id="st1", multi = true, text="\n我能感觉到握着剑的手在颤抖,喉咙缩紧,这是我无法理解的战斗。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m",duration=2)] [Delay(time=2.5)] [name="血魔大君"]你被一个小姑娘识破了。 [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m")] [name="血魔大君"]你退步了,变形者,上个你要更像些。 [dialog] [charslot] [delay(time=0.7)] [charslot(slot="m",name="avg_npc_410_1#1$1",bstart=0.2,bend=0.7,focus="m")] [delay(time=1)] [PlaySound(key="$d_avg_humanchange")] [charslot(slot="m",name="avg_npc_426_1#1$1",focus="m",duration=2)] [delay(time=2.5)] [name="变形者集群"]...... [charslot(slot="m",name="avg_npc_426_1#1$1",focus="m")] [name="变形者集群"]......是吗? [charslot(slot="m",name="avg_npc_410_1#6$1",focus="m")] [name="血魔大君"]这些法术只是赦罪师劣质而可恨的模仿罢了。 [charslot(slot="m",name="avg_npc_410_1#6$1",focus="m")] [name="血魔大君"]腥臭,不雅,满是粗劣的杀戮。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="他看向了我。看向了母亲。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我在发抖。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_868_1#3$1",focus="m")] [name="温德米尔公爵"]戴菲恩。 [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]我、我在! [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]你及时发现了真相,很好,否则剑卫们会全军覆没。 [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]但现在,你很碍事。 [charslot(slot="m",name="avg_npc_866_1#4$1",focus="m")] [name="戴菲恩"]——我、我—— [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]护航舰队正在接近。我们需要确保通讯塔的安全,避免我们与舰队之间的联络中断。 [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]通讯塔......就在甲板后面! [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]敌人的数量不算多,走吧。 [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="温德米尔公爵"]......就交给你了。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="她拍了拍我的肩。她的手被划伤了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n但这时我才注意到,她本就多出了许多我不曾知晓的伤痕。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]......明白。 [dialog] [PlaySound(key="$rungeneral", volume=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [delay(time=2)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [dialog] [charslot] [Sticker(id="st1", multi = true, text="我扭头跑开,没命地跑,向着通讯塔的方向。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n极其短暂的自豪感盖过了恐惧。妈妈说,“交给我了”。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我看见赦罪师在尝试引爆通讯塔,我看见士兵们仍旧在反抗。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m")] [name="戴菲恩"]太好了,通讯塔的情况还在控制之中—— [dialog] [Charslot] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]军舰在减速?! [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]......发动机!他们进攻了动力舱! [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]——! [charslot(slot="m",name="avg_npc_248",focus="m")] [name="维多利亚士兵"]该、该死——! [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]—— [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]抓住我的手! [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]别朝后看!爬起来! [charslot(slot="m",name="avg_npc_248",focus="m")] [name="维多利亚士兵"]啊,谢谢!您是,戴菲恩阁下—— [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]我们要重组攻势,援军很快就到。 [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]战士们! [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]我能看到远方的烟尘了,我们的援军正在接近! [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]他们这次的计划—— [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="就这么失败了?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我回头望去。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n只有剑光和血魔的法术破开迷障,整个甲板的前段笼进一片血色氤氲之中。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我为什么感到这么不安?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我——",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot="m",name="avgnew_112_siege_1#7$2",focus="m",duration=1)] [delay(time=1)] [name="推进之王"]戴菲恩!躲开! [dialog] [charslot] [PlaySound(key="$tactfulboost",volume=0.6)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=1)] [delay(time=0.7)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0)] [delay(time=0.2)] [Blocker(a=0.6, r=1, g=0, b=0, fadetime=0.01, block=true)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=1)] [delay(time=0.1)] [CameraEffect(effect="Grayscale", fadetime=0.4, keep=true, initamount=0, amount=0)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=0.7, block=true)] [delay(time=1)] [Sticker(id="st1", multi = true, text="有一双眼睛盯着我,在无尽的雨滴里,在甲板上血水的倒影中。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n他......血魔的手将要拂过我的后颈。为什么?他不是在和妈妈缠斗吗?",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="维娜试图推开我,但已经来不及了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="剑,对了,还有我的剑。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我是她的女儿。",block = true)] [Sticker(id="st1", multi = true, text="\n她交给我了。",block = true)] [Sticker(id="st1")] [dialog] [musicvolume(volume=0.2, fadetime=1)] [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$d_sp_chixiaobadao")] [Effect(name="$e_bladeline_01_large",x = -1, y = 8.3,rox =-91.5, roy =20, roz =292, layer = 1)] [Blocker(a=0, fadetime=4, block=false)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=3)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="以血液编制的猩红巫术消弭于无形。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]哈啊......哈啊...... [charslot(slot="m",name="avgnew_112_siege_1#5$2",focus="m")] [name="推进之王"]你没事吧?! [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]不,只是心理上的......我没事。 [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]下面的敌人攻势已经被你们的部队限制,我们上来支援。 [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]坏消息,我们在下面发现了变形者的踪迹。 [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]我们已经知道了,血魔大君正在和变形者交替进攻。 [charslot(slot="m",name="avg_npc_866_1#8$1",focus="m")] [name="戴菲恩"]不,等等...... [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="刚才那一击,不是变形者的佯攻,那是真真切切,来自于血魔的巫术。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n如果那位王庭之主打算杀了我,我一定已经成了一具尸体。",block = true)] [Sticker(id="st1", multi = true, text="\n我抵挡住了,这绝不是因为我的强大。",block = true)] [Sticker(id="st1", multi = true, text="\n这只能说明,他本身就另有所图。",block = true)] [Sticker(id="st1")] [charslot] [Sticker(id="st1", multi = true, text="我再次看向不远处。剑卫们的剑光仍在。我隐约看见他们的身影凝成一团——", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="不对。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n他们......正在一个接一个地......倒下。",block = true)] [Sticker(id="st1", multi = true, text="\n他们在后退?",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="不对!", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n妈妈呢?",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [musicvolume(volume=0.6, fadetime=1)] [charslot(slot="m",name="avgnew_112_siege_1#8$2",focus="m")] [name="推进之王"]戴菲恩,你要去哪儿?! [dialog] [dialog] [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=1)] [PlaySound(key="$swordtsing1",volume=0.6)] [Effect(name="$e_spark_01_large",layer=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=2, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [charslot] [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m",duration=1)] [delay(time=2)] [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]嘁,真难缠! [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"]...... [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"](萨卡兹语)血的味道变了。赦罪师阁下已经得手,大君也取得了胜利。 [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"](萨卡兹语)撤退。 [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m")] [name="赦罪师直属卫兵"](萨卡兹语)无法自如行动的人,听我号令,将匕首插入胸膛。 [charslot(slot="m",name="avgnew_112_siege_1#10$2",focus="m")] [name="推进之王"]你们—— [dialog] [Charslot] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [delay(time=1)] [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$rungeneral", volume=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="不可能。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n就算被假血魔消耗了体力,剑卫们和妈妈绝不可能这么轻易被打倒。",block = true)] [Sticker(id="st1", multi = true, text="\n我听过那些传说,毁灭高塔的光之利刃,刺穿岩壁的温德米尔,维多利亚最锋锐的两把剑刃之一。",block = true)] [Sticker(id="st1", multi = true, text="\n我从小听到大。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="为什么?怎么会?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我一头扎进了那片血雾,只能听见自己的心跳在加速。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n终于,我看见了人影。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m",duration=1)] [delay(time=1)] [dialog] [PlaySound(key="$d_avg_spiritwhoosh", volume=0.6)] [CameraShake(duration=2, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_explosion", volume=1)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.2, block=true)] [Blocker(a=0.6, r=1, g=0, b=0, fadetime=0.2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=false)] [delay(time=3)] [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=false)] [name="温德米尔公爵"]......呃。 [charslot(slot="m",name="avg_npc_426_1#6$1",focus="m")] [name="变形者集群"]......你的双臂已经失去知觉,你的护卫们也溃不成军。 [charslot(slot="m",name="avg_npc_426_1#6$1",focus="m")] [name="变形者集群"]你现在,正怀抱着什么形状的情感? [charslot(slot="m",name="avg_npc_426_1#6$1",focus="m")] [name="变形者集群"]...... [charslot(slot="m",name="avg_npc_868_1#3$1",focus="m")] [name="温德米尔公爵"]......哈啊......哈啊...... [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]萨卡兹...... [charslot(slot="m",name="avg_npc_426_1#2$1",focus="m")] [name="变形者集群"]他抓住了你。 [charslot(slot="m",name="avg_npc_426_1#2$1",focus="m")] [name="变形者集群"]一瞬间的破绽,一瞬间的自乱阵脚......为什么?我们不理解。 [charslot(slot="m",name="avg_npc_426_1#2$1",focus="m")] [name="变形者集群"]我们......感到惋惜。 [charslot(slot="m",name="avg_npc_868_1#6$1",focus="m")] [name="温德米尔公爵"]...... [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]...... [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]她已经没救了。就让这位强大的战士独自品味生命的凋零吧。 [charslot(slot="m",name="avg_npc_426_1#6$1",focus="m")] [name="变形者集群"]你要离开? [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]余下的不过是卑小的死亡。罢了,我实在是提不起兴趣了。 [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="这个恶鬼只是轻轻扫了我一眼,我全身的血液就已经凝固冻结。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n但他没有动手。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m")] [name="血魔大君"]这些血,千篇一律。 [charslot(slot="m",name="avg_npc_426_1#10$1",focus="m")] [name="变形者集群"]你在追求什么?我们......还不确定。 [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m")] [name="血魔大君"]...... [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m")] [name="血魔大君"]屈辱的时代就要结束了。 [charslot(slot="m",name="avg_npc_426_1#10$1",focus="m")] [name="变形者集群"]你受伤了? [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="血魔大君"]......无关紧要。 [dialog] [Charslot(duration=1)] [delay(time=1)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="他没入鲜血之中,就这么销声匿迹。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_866_1#7$1",focus="m")] [name="戴菲恩"]你......你们...... [charslot(slot="m",name="avg_npc_426_1#8$1",focus="m")] [name="变形者集群"]......嗯,你在这里。 [dialog] [PlaySound(key="$d_avg_humanchange")] [charslot(slot="m",name="avg_npc_248",focus="m",duration=1)] [delay(time=2)] [PlaySound(key="$d_avg_humanchange")] [charslot(slot="m",name="avg_npc_425_1#1$1",focus="m",duration=1)] [delay(time=2)] [PlaySound(key="$d_avg_humanchange")] [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m",duration=1)] [delay(time=2)] [PlaySound(key="$d_avg_humanchange")] [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m",duration=1)] [delay(time=2)] [PlaySound(key="$d_avg_humanchange")] [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m",duration=1)] [delay(time=2)] [name="变形者集群"]你是那个识破了我们的人。 [name="变形者集群"]他说我们退步了......上一个我们,有多像? [name="变形者集群"]这样,足够吗? [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [name="戴菲恩"]你——别顶着她的脸—— [dialog] [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="他用妈妈的脸对我笑了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [name="变形者集群"]......我们需要尝试。 [dialog] [stopmusic(fadetime=2)] [PlaySound(key="$d_avg_attack_heavy", volume=1)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=false)] [delay(time=1)] [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="然后用一把——一样的军剑——那无疑就是妈妈的剑——", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [PlaySound(key="$knifegore", volume=1)] [Sticker(id="st1", multi = true, text="\n插入了自己的胸口。",block = true)] [Sticker(id="st1")] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot(slot="m",name="avg_npc_866_1#3$1",focus="m")] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=false)] [name="戴菲恩"]萨卡兹!! [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="我疯了一样想要扑上去,身体却难以移动寸分。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_868_1#8$1",focus="m")] [delay(time=0.5)] [PlaySound(key="$d_avg_humanchange")] [charslot(slot="m",name="avg_npc_866_1#1$1",focus="m",duration=1)] [delay(time=2)] [name="变形者集群"](萨卡兹语)下次,我们会做得更好。 [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="他用我的脸,在我的耳旁低语。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n母亲的剑,插在他的胸前。",block = true)] [Sticker(id="st1", multi = true, text="\n插在......“我”的胸前。",block = true)] [Sticker(id="st1")] [PlaySound(key="$bodyfalldown1", volume=1)] [Sticker(id="st1", multi = true, text="他倒下了,紧接着,似曾相识的鲜血巫术覆盖了他的身体,将他吞噬殆尽。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n血将这一切蒸腾得干干净净,就好像什么都没有发生。",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我只好捡起妈妈的剑。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我......",block = true)] [Sticker(id="st1")] [delay(time=2)] [Sticker(id="st1", multi = true, text="我看见了妈妈。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [dialog] [charslot] [playMusic(intro="$dignified_intro", key="$dignified_loop", volume=0.6)] [dialog] [charslot] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="砍杀声停了,风变小了,军舰完全停下了移动。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我看到蓝色的发丝散乱在地,妈妈在流血。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot(slot="m",name="avg_npc_866_1#5$1",focus="m")] [name="戴菲恩"]—— [Charslot] [name="温德米尔公爵"]......戴菲恩...... [name="温德米尔公爵"]我有点看不清...... [name="温德米尔公爵"]他们撤退了吗? [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]妈......妈...... [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]他们......离开了...... [charslot(slot="m",name="avg_npc_866_1#6$1",focus="m")] [name="戴菲恩"]妈妈,你......我马上叫医生来—— [charslot(slot="m",name="avg_npc_866_1#5$1",focus="m")] [name="戴菲恩"]你不会有事的,你可是温德米尔公爵!你可是我的妈妈! [charslot(slot="m",name="avg_npc_866_1#5$1",focus="m")] [name="戴菲恩"]等着我,我马上就—— [Charslot] [name="温德米尔公爵"]我竟然......没能解决掉他。 [name="温德米尔公爵"]别走......戴菲恩,别走。 [name="温德米尔公爵"]让我......看看你。 [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Image(image="43_i07",screenadapt="coverall",fadetime=1,block=true)] [ImageTween(xFrom=-50, yFrom=30, xTo=0, yTo=0,xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=60, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=false)] [delay(time=2)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="妈妈的身体在变冷。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我不敢松手。",block = true)] [Sticker(id="st1", multi = true, text="\n妈妈心跳的声音在离我远去。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [name="温德米尔公爵"]别哭。 [name="戴菲恩"]我......没哭,妈妈。 [name="温德米尔公爵"]我看到你挥剑了,戴菲恩......很好。 [name="温德米尔公爵"]你的手受过伤,握剑的姿势......总是不对。我那时,太急于求成。 [name="戴菲恩"]妈妈......别说了,妈妈...... [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Sticker(id="st1", multi = true, text="妈妈依旧看着远方,那是伦蒂尼姆的方向?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n她永远回望着维多利亚。",block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [name="温德米尔公爵"]我还记得......你爸最后离开的方向...... [name="温德米尔公爵"]本来,我们有个惊喜,很早以前就为你准备的惊喜...... [name="戴菲恩"]妈妈...... [name="温德米尔公爵"]戴菲恩,你—— [name="温德米尔公爵"]我还以为......会更高一点,衣服有点大了。 [name="温德米尔公爵"]戴......菲恩,别着急...... [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopsound(channel="a",fadetime=4)] [delay(time=2)] [dialog] [Sticker(id="st1", multi = true, text="雨停了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Dialog] [delay(time=3)] [stopmusic(fadetime=2)] [Character] [Image]